Is Sony Afraid Of Cloud Gaming?

February 24, 2013

By shunning cloud gaming, the game industry could be missing out on an audience that is at least two or three times bigger than the current audience for consoles, which based on console sales is roughly 300 million.

Lessons Learned From Cloud Gaming In Paris

February 25, 2013

In order to understand—and profit from—the innovation happening in the telecommunications industry, it helps to be located outside the United States.